home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Light ROM 4
/
Light ROM 4 - Disc 1.iso
/
text
/
maillist
/
1995
/
0695.doc
/
000329_owner-lightwave@webcom.com_Mon Jun 19 20:33:51 1995.msg
< prev
next >
Wrap
Internet Message Format
|
1995-07-04
|
2KB
Received: by webcom.com
(1.37.109.15/16.2) id AA209379231; Mon, 19 Jun 1995 20:33:51 -0700
Return-Path: <owner-lightwave@webcom.com>
Received: from access4.digex.net by webcom.com with ESMTP
(1.37.109.15/16.2) id AA209299226; Mon, 19 Jun 1995 20:33:46 -0700
Received: (from erniew@localhost) by access4.digex.net (8.6.12/8.6.12) id XAA11649 ; for ; Mon, 19 Jun 1995 23:37:43 -0400
Date: Mon, 19 Jun 1995 23:37:42 -0400 (EDT)
From: Ernie Wright <erniew@access.digex.net>
To: lightwave@webcom.com
Subject: Re: Rendering Backwards
In-Reply-To: <m0sNpbh-000IDPC@venus.mcs.com>
Message-Id: <Pine.SUN.3.91.950619232920.11410A-100000@access4.digex.net>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Sender: owner-lightwave@webcom.com
Precedence: bulk
John Crookshank wrote:
> Well, if you were to "flip fields", you would render:
> (2 1) (4 3) (6 5)
> Then if you were to record this backwards, you would get:
> (6 5) (4 3) (2 1)
>
> Isn't this exactly what you would want for a backwards animation?
Yes. What I was talking about, though, was rendering the first half of
a palindrome animation and then using those same frames, in reverse, for
the second half. There doesn't appear to be a simple way to do this if
the frames are field rendered.
- Ernie
--
Ernie Wright <erniew@access.digex.net> sent this message.
To Post a Message : lightwave@webcom.com
Un/Subscription Requests To : lightwave-request@webcom.com
(DIGEST) or : lightwave-digest-request@webcom.com
Administrative Items To : owner-lightwave@webcom.com